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Unconstrained Paving & Plastering: A New Idea for All Hexahedral Mesh Generation

Staten, Matthew L., Steven J. Owen, Ted D. Blacker

Proceedings, 14th International Meshing Roundtable, Springer-Verlag, pp.399-416, September 11-14 2005


14th International Meshing Roundtable
San Diego, CA, USA
September 11-14, 2005

Sandia National Laboratories1, Albuquerque, NM, U.S.A.,,,

Unconstrained Plastering is a new algorithm with the goal of generating a conformal all-hexahedral mesh on any solid geometry assembly. Paving[1] has proven reliable for quadrilateral meshing on arbitrary surfaces. However, the 3D corollary, Plastering [2][3][4][5], is unable to resolve the unmeshed center voids due to being over-constrained by a pre-existing boundary mesh. Unconstrained Plastering attempts to leverage the benefits of Paving and Plastering, without the over-constrained nature of Plastering. Unconstrained Plastering uses advancing fronts to inwardly project unconstrained hexahedral layers from an unmeshed boundary. Only when three layers cross, is a hex element formed. Resolving the final voids is easier since closely spaced, randomly oriented quadrilaterals do not over-constrain the problem. Implementation has begun on Unconstrained Plastering, however, proof of its reliability is still forthcoming

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