19th International Meshing Roundtable
Chattanooga, Tennessee, USA.
October 3-6, 2010
Applied Math and Applications, Sandia National Laboratories.firstname.lastname@example.org
Physical Acoustics Branch, Naval Research Laboratories.email@example.com
Q-Tran is a new indirect algorithm to transform triangular tessellation
of bounded three-dimensional surfaces into all-quadrilateral meshes.
The proposed method is simple, fast and produces quadrilaterals with provablygood
quality and hence it does not require a smoothing post-processing step.
The method is capable of identifying and recovering structured regions in
the input tessellation. The number of generated quadrilaterals tends to be
almost the same as the number of the triangles in the input tessellation. QTran
preserves the vertices of the input tessellation and hence the geometry
is preserved even for highly curved surfaces. Several examples of Q-Tran are
presented to demonstrate the efficiency of the proposed method.
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