Mesh based representation of urban areas
Gargallo-Peiro, Abel, Arnau Folch, Xevi Roca
Posters, 25th International Meshing Roundtable, Sandia National Laboratories, September 26-30 2016
25th International Meshing Roundtable
Washington DC, U.S.A.
September 26-30, 2016
Abel Gargallo-Peiro, Barcelona Supercomputing Center, ES, firstname.lastname@example.org
Arnau Folch, Barcelona Supercomputing Center, ES, email@example.com
Xevi Roca, Barcelona Supercomputing Center, ES, firstname.lastname@example.org
We present a robust and automatic method to generate an idealized surface geometry of a city landscape ready to be meshed for computer simulations. The city geometry is idealized for non viscous flow simulations and targets two main geometrical features: the topography and the city blocks. The procedure is fully automatic and demands no human interaction given the following source data: the city cadastre, a Digital Elevation Model (DEM) of all the target domain, and Light Detection And Ranging (LiDAR) data of the domain region covered by the cadastre. The geometry representation takes three main steps. First, a 2D mesh of the cadastre is generated, where the elements are marked according to street and block regions. Second, using a DEM of the city landscape the topography surface mesh is generated by finding the best surface mesh in the least-squares sense obtained by deforming the previous 2D mesh. Third, we extrude the block facades and we compute a planar ceiling taking into account all the buildings belonging to that city block. We describe the applicability of the geometry representation by presenting the work-flow required to generate an unstructured mesh valid for non-viscous flow or transport simulations. Finally, we illustrate the main application by obtaining a surface and tetrahedral mesh for the city of Barcelona in Spain.
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